Yet another new Blender rendering. I've been working on the switchover to 2.6 (I know... about four years late...), and getting used to how much more responsive and complete the materials system is.
This one (as most of my materials are) is completely procedural, and uses the Blender internal textures (cloud, in this case, for the felt) and the internal renderer (not Cycles).
More irrelevant renders to come.
(Click the pic for hi-res - it's a bit lighter and easier to see at full resolution)